Thursday, October 11, 2007

SuperGrafx Ghouls 'N Ghosts, stage 3-1 parallax scrolling

Duration: 00:50 minutes
Upload Time: 2006-03-19 12:46:34
User: AirRaidX
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Description:

parallax scrolling of SuperGrafx Ghouls 'N Ghosts stage 3-1. notice how it's different from the Arcade (and Genesis) versions. the broken and unbroken bridges are together with the blue falling towers in the distant background. the purple tiles should look more like rocks, and be in the foreground with the bridges. I don't why NEC managed to mess with the parallax scrolling in this stage on the SuperGrafx. it could've been done just like the Genesis, or the Arcade. not as good as the Arcade, but similar, and at least as well done as the Genesis version. Instead, they do the parallax in a different way on SuperGrafx, with most of the graphics on one flat layer in the distant parallax background. the EFFECT ends up looking worse than the arcade (as expected) but surprisingly also worse than the Genesis. in most of the SuperGrafx distant parallax backgrounds, there is more detail than the Genesis version. but they screwed up here, or made a bad decision.

Comments

AirRaidX ::: Favorites
to jedahdoma: The Xbox version is NOT arcade perfect because it was lifted *directly* from the Playstation1 Capcom Generation vol 2 version (1998) of the game, which, although close to the arcade, is NOT arcade perfect. the same for the PlayStation2 version, it also uses the not-perfect 1998 PlayStation version. understand now? good. you're banned from making any more comments. plus, I did not even flame you.
06-04-20 15:11:48
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